I'm trying to get FCO working in Fallout New Vegas, but NPC's have missing face textures leading to great big red squares all around me. I've read that the way to fix this is through data invalidation, but I cannot for the life of me work out how to do this using Vortex Mod Manager. Would anyone here know how I can fix this?
Posted by7 months ago
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EXTRA: I'm launching the game straight from Vortex. Back when I used Nexus Mod Manager, part of the process was getting the game to launch via 'Fallout Mod Manager' as opposed to the original game. I haven't figured out how to do this in Vortex and I'm not even sure if it's possible. Would anyone be able to help me out there?
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When managing your mods with Vortex, xEdit can be set up as a tool for convenience.
What is a 'xEdit'?
xEdit is an advanced tool for examining and editing plugin files from Bethesda Gamebryo games. It provides an interface to read all data contained in ESM, ESP and ESL files. It is most often used to create patches and for advanced conflict resolution.
Where to get xEdit
You can get xEdit from Nexus Mods, or from the Github page. Files from different Nexus Mods sites are the same application provided version numbers match.
Other Versions
Installation![]()
For this application, we actually don't want to install it with Vortex, as a single installation of xEdit can be used for multiple games.
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Simply download the files and place in a suitable place on your PC.
Set up with Vortex
Some games already have a tool shortcut for xEdit on the dashboard, in the case of games that don't we can use the 'Add tools' option in the Starter dashlet.
In the new tool dialogue, add the following fields
It should look something like this when complete.
7 days to die mods not working. Run your newly added tool from the play button next to its name on the Starter dashlet.
Advanced Options
An advanced option for users who want to create patches and keep them in Vortex. You can manually create a mod in Vortex by opening your mod staging folder and adding an additional folder (Note: this won't appear in Vortex until the app is restarted).
Then in the 'Command Line' section of the tool, add '-o:<path to your new folder>'. This will mean any new plugins you make in xEdit will output to this folder, so Vortex can manage them.
Ultimate Fallout New Vegas Walkthrough
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Tool_Setup:_xEdit&oldid=46556'
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